Arcade Spirits: The New Challengers
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Developer Blog - Introducing Domino


Today in our developer blog for Arcade Spirits: The New Challengers, we introduce a new member of the core cast. Let's get to know Domino! Or try to, anyway.

Domino. Domino is a Korean-American male with a simple short haircut, a dark overcoat with zippered pockets, and a long light blue scarf. He wears a t-shirt with a geometric pattern resembling a spaceship firing lasers. Real name: Jack Cho (he/him), employment: various low income jobs, game expertise: bullet hell, hobbies: existing, personality: kindly/quirky. His icon is a pair of dominoes, showing the number four. Quote: "I'd say going through some stuff right now is a permanent state of affairs for most of us. So don't be so hard on yourself."
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We recently sat Domino down and tried to interview him.

Tell us a little about yourself.

"Hello, I am a fellow meat human who makes sounds by pushing air out of my face hole. I am not an alien invader here to eat you and steal your precious, precious teeth. Nanu Nanu."

Uh. Are you feeling okay?

"Well. That's a loaded question, isn't it? Everyone asks 'How are you today?' as a matter of polite conversation, but nobody wants a real answer to that question. It's just a way to murder a few more seconds on the clock before you can safely disengage from the conversation. If you gave someone a legitimate run-down of your mental and physical state, well, that'd just make everyone uncomfortable. Therefore, I choose to plead the fifth."

O... kay. Well, how long have you been playing Fist of Discomfort 2?

"Not long, honestly. My specialty is shmups. Y'know, bullet hell shoot-'em-ups. Plowing through the void at incredible speeds in a tiny tin can spaceship, knowing that one single hit from any stray micrometeorite or plasma burst could scatter your organs across the stars? Yeah, that's my jam. FOD2 I'm a bit less into, but hey, I'm pretty good at it so I may as well sink a few quarters now and then. My friends all dig on the game, so I dig on the game. It's a curious artifact of our culture, one I love to ponder... the metagame, the toxic fanboys, the machinery that cranks behind the scenes to keep FOD2 at the forefront. It's all very fascinating to me. "

So you're a member of Team Good Clean Fun, right?

"I think the word 'team' is a bit presumptive. We're just some local friends who like to hang out, play some games, and eat pizza. The advantage is I get to mooch off them whenever they have a group pizza party, which is excellent considering my other big hobby is rollerblading right down the poverty line. So yes, to that extent, I am involved with 'Team' Good Clean Fun. Does this satisfy your poking and prodding? I could do a little soft shoe routine too, if you like. I'm actually quite talented."

I didn't mean to offend...

"Offend? Nah, I'm not offended. It's your job, right? To be the inquisitive one, to get a modicum of information that you can use to push your product. Can't fault you for that; everybody's got to hustle, if they don't wanna starve. No, I'm offended by the world as a whole, not individuals within it. Literally enduring the nightmare dystopia that is 20XX means contributing to the offensiveness in some way. That's what offends me. The fact that you can manage to whistle and waltz on through while asking your little questions without breaking down and screaming, that's actually quite admirable. Cherish that gift. So, are we done here? My normally jovial mood's gone all sour and I'm feeling the urge to go sit in the corner and go listen to some Boards of Canada to chill the hell out."

We're done. Sorry about this.

"No no, nothing to be sorry about. It's not your fault everything is terrible. That's just... inevitability. 'scuze me."